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October 22, 2009

Building an Editing Workstation Part 3: Hard Drive

In my first two posts on building an editing workstation, I covered the motherboard / processor and memory and video cards. In this last post, I want to cover the other really crucial component of any workstation, the hard drive.

Hard Drive

The hard drives you throw into your system and their configuration can have quite an impact on performance. The hard drive affects how long it takes to load your software and affects how fast your computer reads and writes those large video files. Since there are so many variables here, I’ll spend the most time discussing this topic.

First, let’s talk about the drives themselves.

Currently, hard drives are incredibly inexpensive. It’s common to find 1TB 7200-rpm 32MB cache drives for under $100. If you have some extra cash to spend, Western Digital has the Velociraptor 10,000-rpm drives. The latest technology is the solid state drives (SSD), but they’re extremely expensive and I wouldn’t recommend them…yet.

Now let’s talk about configuring your drives.

The configuration of your hard drives and manner in which they work with your system can be just as important, if not more important than the drives themselves. The first rule of thumb is to use more than one hard drive. You want to have one hard drive for your operating system and software with your data (i.e. video files) on separate drives. The reasoning for this is simple. If your computer gets a virus, your data is not affected and it’s easy to wipe the drive and reinstall your software. It also increases performance because your computer isn’t reading and writing to the same hard drive simultaneously.

The next common configuration that many people will recommend is to RAID your drives. There are many configurations of RAID, but the one that most people refer to (in terms of video performance) is what’s called striping, or RAID 0. With RAID 0, two hard drives are used together to create one logical drive.

For example, two 500GB drives would be striped together to create one 1TB drive. This increases the performance substantially, allowing data to be read and written faster, since the drives are working together. In the case of an editing workstation, if RAID 0 were to be used, a minimum of four drives would be required – two drives for the operating system and two drives for video storage.

Some users would go as far as using six drives in the RAID, using two drives for the operating system/software, two drives for captured video, and two drives for rendered video. Now while there is a substantial performance increase in running a RAID 0 configuration, there are also a couple of disadvantages.

The first and most obvious downside is that more drives are required - twice as many to be exact.  The second and biggest disadvantage to running a RAID 0 configuration is the risk involved. With RAID 0, if one of the two drives fails, the data is lost from both drives. This means that if one of the two 500GB drives goes bad, you lose your entire 1TB of data, regardless of if the other drive was in perfect working order. For this reason alone, many users choose to not use RAID 0.

For myself, I use three separate drives in my system. One drive contains my operating system and software. Another drive is used only for captured video and pre-rendered items. This is my “read” drive. The last drive is used only for rending projects. This is my “write” drive. This works quite well with only one drive being read from while another drive is only used to write files to. Although this configuration isn’t quite as fast as a RAID 0, I don’t have to worry about as many drives failing and losing more data.

Conclusion

I’m going to end this here since these are the most crucial components for any workstation. Although this blog is probably already outdated, I do think many of the concepts here still (and will continue to) hold true. I tried to keep this as objective as possible and for that reason I didn’t give too many specifics. With that in mind, feel free to use this as merely a guideline when building your next video editing workstation. Good luck and happy rendering!

P.S. For those of you wondering, these are the specs of my latest workstation.

Processor:     Intel Core i7 920
Memory:        6GB DDR3 1600mhz
Video:            Radeon HD 4830
Hard Drives:  1.5TB WD Black 7200rpm 32mb cache
Seagate 1TB 7200rpm 32Mb cache (x2)
O/S:               Windows 7 RC

Filed under: Web Videos — Tags: Computers, editing workstation, Hard Drive, video editing — James Dinndorf @ 10:28 am
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October 19, 2009

Building an Editing Workstation Part 2: Memory & Video Cards

Now that you’ve got your motherboard and processor (covered in Building an Editing Workstation Part 1), let’s take a look at memory and video cards.

Memory

This is the one area that you can splurge on without spending a whole lot. I’d recommend throwing at least 4GB of memory into your workstation. By today’s standards 4-8GB is a good place to be, especially if you’ve got a quad-core setup.

In video editing, memory is most often used while previewing video. If you use Adobe After Effects, you know what I’m talking about.

One thing to keep in mind is that if you’re using an Intel setup, you may want to shoot for 6GB since many Intel motherboards support triple channel memory. Currently, as I’m writing this, AMD motherboards don’t appear to offer support for triple channel memory, but that’ll probably change soon.

The key here is that you really can’t have too much memory when it comes to video.Video Card Editing Workstation

Video Card

Ironically, the video card isn’t very crucial here. Well, let me correct myself – it isn’t AS crucial here.

Unless you do a fair amount of 3D modeling and animation, you really don’t need to concern yourself with spending too much on a graphics card. I recommend getting something middle of the road, spending somewhere around $70-$150.

Keep in mind that you’ll want to find something that has at least dual monitor support. The video card I use has two monitor ports as well as an HDMI out. This way I can use both of my monitors, while also outputting the preview to my 32” LCD TV. Features like these can sometimes be more important than the processing power of the card alone.

Now, I should make mention that the new version of Adobe After Effects does take advantage of some OpenGL graphics cards. You can see a list of the supported cards on their website. The list is quite large and many of the cards fall into the midrange I just spoke of. I’m not sure how much of a performance leap you’re really going to see by spending a boatload on one of the more expensive cards supported. Chances are you’d be better off putting that extra cash into more memory and/or a better processor.

And that will do it for Part 2. Stay tuned for the exciting conclusion of Building an Editing Workstation later this week when I cover the hard drive. And hopefully that will leave you a nice guideline when building your next workstation.

Filed under: Web Videos — Tags: Computer Memory, editing workstation, Video Card, video editing — James Dinndorf @ 11:35 am
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October 15, 2009

Building an Editing Workstation Part 1: Motherboard / Processor

Video Editing WorkstationThe best thing about technology is that the more it advances, the less it costs.

Today you can get a 1TB 7200-rpm hard drive for under a hundred bucks. Ten years ago, that might’ve gotten you a 10GB hard drive. The same goes for memory. Today you can get 6GB of DDR3 RAM for about what 32MB of EDO RAM went for about 15 years ago. It’s incredible.

So what does this mean in terms of video production? In simple terms, video editing has not only gotten far more powerful, but it’s also become much more affordable.

So you’ve got some money to spend on a workstation. Let’s take a look at what’s out there. For the sake of things, I’m going to assume that you’re not a stockbroker or looking to break the bank. We’ll say you’re looking to spend $800-$1200. Obviously, if you’re a MAC person, this blog isn’t for you.

Motherboard/Processor

The first thing you need to do is decide if you want to build an Intel or AMD system. Generally, Intel systems cost a bit more to build. Decent AMD motherboards start around $70-$80, whereas decent Intel motherboards can start around $200.  Similarly, Intel processors tend to be a bit more than AMD processors. On the other side of things, it’s important to note that when it comes to multimedia, Intel systems have a track record of performing better than AMD systems.

Most benchmarks clearly show Intel systems outperforming AMD systems by a substantial margin. Whether or not this performance gain is worth the price difference is up to you, the buyer. You’ll definitely want to do some research before making your decision, and remember that this blog should only be used as a guideline.

Not much has changed in terms of building a solid editing workstation. You still want to put as much money into the processor and memory as possible, since that’s what editing software harnesses the most. Now when it comes to processors, quad-cores are where it’s at.

Most of the major NLEs (non-linear editors) take advance of multi-core processors, allowing for much faster render times and faster, higher quality previewing. With prices as affordable as they are, quad-core processors are really the way to go and that’s where the future is headed. You really don’t want to cut any corners here as the processor is really the heart of the workstation.

For example, the processor will directly affect render times, as well as the speed of encoding and decoding video. If you do any amount of compositing along using multiple effects, you’ll definitely see a difference here.

I recommend taking the fastest processor that’s at the top of the line, and buying the one that’s a couple steps below it. Usually that’s where the best price point is at. If you’re going for AMD, check out the Phenom II processors. For Intel, the Core i7 processors are fantastic.

That’s it for Part 1. If you can hold out for a week or so, in my next few posts I’ll cover memory, video cards and hard drives. By then end, you’ll have an overview of most crucial components for any editing workstation. So until next time…

Filed under: Web Videos — Tags: editing workstation, video editing, video production — James Dinndorf @ 5:15 pm
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July 9, 2009

Video Editing Software: What’s the Best?

I’m going to try to keep this blog as short and simple as possible. So what is the best video editing software out there? For those of you looking for that answer, you won’t find it here. It’s a trick question.

The truth of the matter is that most professional level NLEs, or non linear editors, do the exact same thing. Final Cut Pro, Adobe Premiere, Avid and Sony Vegas will all splice video, add dissolves, titles, and composite several layers of video and audio just fine. So the question is not so much “what’s the best NLE?”, but rather “what’s the best NLE for you?”

The easiest way to determine what NLE works best for you is to simply try them out. Almost all of the NLEs offer a trial version that you can download and test out before buying. I’d recommend doing this and getting a feel for how each of them function, how their graphical user interface works, how they manage the media, how simple tasks are accomplished, etc. Sooner or later you’ll find one that seems to fit your style.

For me, Sony Vegas suits me well. It has a fairly intuitive user interface and isn’t as keyboard based as say Final Cut Pro or Avid, since I’m more of a mouse guy. It also works really well with my Shuttle Express, a job/shuttle controller I use in conjunction with my mouse. I also like Vegas for its powerful set of audio tools. It’s extremely easy to edit audio in Vegas and for me, that’s a necessity when it comes to any NLE.

Now that’s just my personal preference. As I said before, every professional NLE will do the same thing and each carries its own perks. Final Cut Pro and Avid are commonly used in the film industry and considered by many to be the standard. Both NLEs revolve around keyboard shortcuts – in fact, special keyboards containing colored keys are available for serious editors.

Aside from those two, Adobe Premiere is another very solid NLE. Probably one of its greatest strengths, like all other Adobe products, is the ability to easily integrate with other Adobe software titles. For example, you can do some advanced compositing with After Effects, and then export your project and bring it into Premiere without having to render your project out. The ability to work between multiple software tools without the need to render is a tremendous asset to have. This type of integration is typical with all Adobe products and can really save a lot of time and headaches.

Now there are a ga-zillion other NLEs out there, especially for PC. Don’t let anyone tell you that one NLE is the best or better than another. It all comes down to the editor, not the software. Heck, you could make an award winning movie using iMovie. The point here is, download all of the trial versions, try them out and get a feel for which one fits you.

Here’s a few links to get you started:

  • Final Cut Pro
  • Adobe Premiere
  • Avid
  • Sony Vegas

Once you find it, you’ve got yourself the best NLE. It’s that simple. Good luck and happy editing!

Filed under: Web Videos — Tags: digital editing, video editing, video editing software, video production — James Dinndorf @ 11:51 am
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May 28, 2009

Color Correction: A Practical Solution?

It’s amazing how far technology has come in the world of video. Post production software has come so far that just about any shot can be corrected, fixed or enhanced in some way, and look pretty darn good. However, this doesn’t mean post production should be relied on as a “fix-all” solution. The concept of “garbage in equals garbage out” is one that nearly every serious videographer is familiar with. If your original shot is crummy, chances are your final product isn’t going to look much better.

Getting that perfect shot right the first time, out in the field, is always going to be better than trying to fix your mistakes later in post production. Plus, it’s going to save you boatloads of time and frustration. Trust me, you’re better off spending more time getting your camera settings correct, than spending hours upon hours in front of a computer monitor, pulling your hair out and wishing you had paid more attention to those zebra stripes!

Now, generally speaking, getting things perfect the first time is something we all aim for. And usually (if you know what you’re doing, and take your time) it’s really not difficult to get the shot you want.  But with that said, sooner or later it’s going to happen – it happens to every videographer at some point. You set your iris, white balance, adjust your focus and shoot your footage. Things look great in your viewfinder and/or LCD display, but when you dump your footage onto your editing suite and review it, things look nothing like what you expected; particularly, the color looks way off. This is one of those few instances where color correction can really shine.

Let’s take a look at some footage I shot a couple months ago.

IMAGE2

As you can see, there is an overall orange/warm tone to the footage, even though the subject was well lit and the camera was properly white balanced. More than likely, this color “offset” was caused by the nature of the set (which consisted of tan/gold painted walls) combined with some spill off from the lights. The viewfinder and color LCD screen on my camera does not pick this up.

To correct this, I’m going to bring this footage into my editing software and use its color correction tools to compensate for the color offset.

Here’s what it looks like:

IMAGE3

This is the color correction tool found in Sony Vegas, which is what I use to edit my footage. Most editing programs (such as Final Cut Pro, Adobe Premiere, Avid, etc) use a similar set of tools. There are three color wheels here, one for low tones, one for mid tones, and one for high tones. Low tones are generally the darker colors such as darks grays and blacks, while high tones are the brighter colors such as whites and bright yellows. Mid tones are pretty much everything in between.

IMAGE4

Since the low tones really aren’t the problem here, I’m going to begin by adjusting the mid tones, which will affect the overall tone of the footage along with most of the skin tone of the subject. I’m going to move the adjuster towards the light blue, which is opposite of the light orange. This will help counter the orange-ish hue of the footage and balance it out.

Here’s what the adjustment looks like.

IMAGE5

Not bad, but we can do better! The skin tones still need some slight adjusting, primarily around the areas of the forehead where there are a couple minor hotspots created from the lights.

IMAGE6

For this, I’m going to adjust the high tones wheel, bringing the adjuster (again) towards the light blue.

This looks pretty good. But the shot does look a little flat.

IMAGE7

To enhance this, I’m going to adjust the brightness and contrast.

IMAGE8

I’m going to start by turning the brightness down slightly. Then I’ll increase the contrast just a little to separate the subject from the background. This will give the shot a slightly more three-dimensional look and add a nice final touch.

Here’s what we end up with.

IMAGE9

Pretty slick, huh?

As you can see, you don’t need to make huge adjustments to create good results. Once again, I wouldn’t recommend relying on color correction to save your butt. It can be very useful when you don’t have much control over the tone of the shot (such as in this case), but even then you should do everything you can to get the shot as perfect as can be before dipping into post production tools. Remember, garbage in equals garbage out (in most cases.) I tend to use color correction as a last resort since it’s never 100% reliable and can be quite time consuming. This particular shot was a rare case, and I’d say on average, I  use color correction as a “fix” maybe one out of every 10-15 shoots. Most of the time I’ll use color correction merely to enhance a shot and/or give it a certain tone or “feel.” Experiment with the tools you have at your disposal. Learn what each one does and what you can and can’t get away with. Knowing the boundaries is going to really be beneficial both on and offsite and will save you a ton of time. Good luck and happy shooting!

Filed under: Web Videos — Tags: image color correction, post production video, video editing, web video — James Dinndorf @ 3:33 pm
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